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Zul'Gurub Raid Instance
Author:admin Date:2008-12-24 Source:http://www.wowgold1000.com

Once upon a time, the powerful Gurubashi Empire was torn apart by a massive civil war. An influential group of troll priests, known as the Atal'ai, called forth the avatar of an ancient and terrible blood-god named Hakkar the Soulflayer. Though the priests were defeated and ultimately exiled, the great troll empire collapsed upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows, where they erected a great Temple of Atal'Hakkar in order to prepare for his arrival into the physical world.
Sooner or later, the Atal'ai priests found that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with recent success in their quest to call forth Hakkar - reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.
Zul'Gurub raiders receive loot through several systems. There are standard drops from the bosses (described at Zul'Gurub Loot), quest-based rewards that require Zandalar reputation and special rare drops from bosses (see Primal Hakkari), and rewards that are received after collecting various difficult tasks inside the instance.
   Zul'Gurub features over 120 Epic and Superior items, including a Zandalar Armor Sets|five piece set for each class. Players can build up their reputation with the Zandalar Tribe in order to gain a variety of rewards. At present Zul'Gurub Quests are available at the Zandalar base on Yojamba Isle. Since patch 1.9, the raid timer is 3 days.
Since the release of The Burning Crusade, Zul'Gurub can be 5-manned by a group of 70s. Like Zul'Farrak, Zul'Gurub is also fully constructed behind the instance gate in Stranglethorn, which may suggest that it may have been intended as an outdoor elite raiding area. Though no player can view this area without passing the instance gate it is safe to assume, to preserve memory and bandwidth that despite all the scenery and terrain present the land is entirely unoccupied by NPC's.
Additionally, Zul'Gurub, being an outdoors instance, bears a mini-Azeroth outside it's walls. This mini-Azeroth includes all of Deadwind Pass, a great deal of Blasted Lands, a great deal of Stranglethorn Vale, a great deal of Duskwood, and a small cave in Swamp of Sorrows.
But now, Zul'Gurub is a 20-man raid instance situated in northeastern Stranglethorn Vale. It is the capital of the jungle troll tribes, led by the Gurubashi, worshippers of their terrible god, Hakkar the Soulflayer, who even now inhabits a temple in the deepest parts of the city. He is guarded by the inhabitants of Zul'Gurub and his five high priests, each of which represents one of the bloodlord's aspects. Like Zul'Farrak, it counts as an outdoor zone, and riding on mounts is possible. The Zandalar Tribe seeks the help of players to enter Zul'Gurub and defeat Hakkar, and rewards those who venture into the jungle city with increasingly powerful armor sets and items.

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