Did you see the PC sales charts for November? Wrath is at NO.1. NPD has released the top sales list for November, and our favorite game is sitting right on top. In fact, the most interesting thing about the list is what's not on it: games. Wrath is at number one, followed up by such great titles like Office 2007 and Trend Micro Anti-virus. The collector's edition of Wrath comes in at number four, and after that it's all utilities except Call of Duty: World at War at number six and Spore at number 10.
That's a sad month for PC gaming, especially during a time when sales are supposed to be at their highest. Blizzard's leading the charge, but they seem to be pretty much the only PC studio able to bring it home this year. Videogame sales in general are doing just great: even in a bad economy, console companies -- both developers and retailers -- are seeing nice growth. But those saying PC gaming is dead will only have to point to November's sales for proof. Maybe in 2009 we can get a couple more titles quality enough to give World of Warcraft a run for its money.
One people leave his idea that: “Are they International, or American? Because if it's retail, then these sales are hardly good enough to make assumptions about how the PC gaming market is doing - with a lot of publishers and developers selling their games digitally these days (And outlets such as Steam, Good Old Games, and Stardock). These sales will not be counted, and as such, stuff like Left 4 Dead, Red Alert 3, and World of Goo may have exponentially higher sales than these charts suggest. Additionally, consider the fact that America is quite a small market for PC games, and middle European countries, such as the Scandinavian ones, and Germany, have far more consumers.” Thanks to this player, wish you have a good time in your game.
Here according to the Blizzard, we can know an interview with Jay Wilson.
Blizzard Quote:
1UP: Since you came from a different company and worked on other genres before working on Diablo 3, as an outsider, did you want to change or preserve anything from the previous games?
JW: When I started the project, I was a lot more fixated on what I wanted to keep. I really wanted to work on Diablo because I didn't want someone to take it and turn it into something else. I didn't want to make it a first-person shooter or a third-person action game. I wanted it to be the isometric Diablo that I knew and loved. I wanted the item-gain to basically stay the same. Certainly, when people see Diablo 3, they'll find lots of little changes that make an impact. But overall, the item-gain is the same basic concept as in the [previous Diablos]. The general feel of you versus a ton of enemies, the dark tone of the universe—all of those things, I thought, were really important to keep.
As we worked on the project, I started to identify the things that I thought could be improved. The combat model doesn't have a lot of depth in the previous games. It was very much a "one-skill spam" kind of game, which I think works great for the Normal [difficulty] playthrough. I think most of the audience is just fine with that, and through most of the Normal difficulty, it's going to be like that. But as you go into Nightmare and Hell difficulties, I think that the more serious player will appreciate a game that's a little deeper on the combat-mechanic side. On the item and customization side, I think the game was pretty deep and pretty good. I still think we could do those things better, but again, it's the difference between a big significant change or small cosmetic ones.
Come to the official site and know more!









