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Warrior Priest & Zealot in Latest Patch
Author:admin Date:2008-12-18 Source:http://www.wowgold1000.com

All Prayers will now persist through the Warrior Priest's death. This means that the Warrior Priest will not have to recast a Prayer after respawning or being resurrected.
All offhand Warrior Priest book items have been improved! See Items notes for more detailed information.
Castigation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Divine Aid: The stat contribution for this ability has been fixed. It was previously receiving more stat benefits than intended.
Divine Assault: This ability now heals 350% of the damage done, and the setback amount is now reduced to half a second.
Divine Light: The buff window icon for this ability will now display a tooltip.
Divine Shock: This ability will now fire when there are no targets in the area.
Divine Strike: The damage of this ability has increased.
Greave of Sigmar: The duration of the Toughness buff from this Tactic will now match the duration of Sigmar's Fist.
Judgment: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.
Martyr’s Blessing: This ability will no longer display a buff icon on those being healed.
Prayer of Absolution: Fixed an issue that made the actual range of this ability much shorter than the range listed in the tooltip. The range has been increased to match the tooltip value.
Prayer of Devotion: The health gained from triggering this ability has been increased.
Prayer of Righteousness: The buff window tooltip for this ability will now display correctly.
Sigmar’s Radiance: The damage of this ability has increased.
Sigmar’s Shield: The buff window icon for this ability will now display a tooltip.
Smite: This ability will now properly generate Righteous Fury based on the number of targets hit and will no longer be able to be set back.
Soulfire: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack. In addition the tooltip will now state that the effect is a Curse rather than a Cripple.
Leading the Prayer: This Tactic will now properly heal the caster
Witch Hunter
All Witch Hunters have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
All Bullets now persist through the Witch Hunter's death. This means that the Witch Hunter will not have to recast a Bullet after respawning or being resurrected.
Blessed Bullets of Cleansing: The damage of this ability has been increased, the amount of Action Points stolen has been increased, and this ability is now available at rank 35.
Blessed Bullets of Confession: This ability’s damage has been increased, and it is now available at rank 9.
Blessed Bullets of Purity: This ability’s damage has been increased, and it is now available at rank 4.
Burn Away Lies: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities. Also, this ability will now trigger Blessed Bullets.
Burn, Heretic!: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Declare Anathema: Knockback Immunity will no longer prevent the Witch Hunter from jumping away from their target.
Emperor's Commendation: This ability will now trigger off from stealth openers.
Fervor: Fixed an issue in which this ability was receiving double stat contribution on the direct damage portion of the ability. Also, the amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Repel Blasphemy: This self-buff is now right-click removable.
Sanctified Bullets: This tactic has been adjusted so that Blessed Bullets of Purity will now heal for 50% of the damage they cause.
Seal of Destruction: The Witch Hunter’s attacks will now ignore 50% of their target’s armour.
Seeker’s Blade: This ability now checks for an Ailment.
Sweeping Strikes: This Tactic will now correctly affect two other targets.
Trial By Pain: This ability can now be used while on the move and will no longer fire twice.
Zealot
Boon of Tzeentch: The damage of this ability has increased. Additionally, the tooltip for this ability now displays the correct range.
Chaotic Agitation: The tooltip will now display the correct frequency for damage pulses.
Dark Medicine: The stat contribution for this ability has been fixed. It was previously receiving more stat benefits than intended. In addition it will now stack with other casters on the same target.
Demon Spittle: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other Damage over Time abilities.
Elixir of Dark Blessing: This ability has had its cast time reduced to 2.5 seconds, and its setback amount reduced to half a second.
Endless Gifts: This ability will no longer affect Winds of Insanity. In addition group members with previous marks will also receive the benefits when the tactic is equipped.
Leaping Alteration: This ability’s heal value is now correctly tied to the Path of Dark Rites, and will continue to leap to additional targets when cast upon the Zealot. In addition multiple Zealots may now cast this ability on the same target.
Manipulation: This ability will no longer trigger if the target of the heal is already at full health.
Mark of Daemonic Fury: This ability now also increases the target’s Ballistic Skill.
Mark of Remaking: This ability will now be affected by the anti-resurrection aura.
Spell Destroyer: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Storm of Ravens: The tooltip for this ability now displays the correct range.
Sweeping Disgorgement: This Tactic’s tooltip now displays the correct level, based on your Career Mastery specialization.
Tzeentch's Lash: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
Vortex: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Warp Reality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Wind of Insanity: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.