All Fortress Lords have been adjusted to ensure that they provide the intended level of challenge. This includes updates to their abilities, damage, and defenses.
Lycithas the Harridan Seer now has voiceovers enabled for her portion of the Monolith encounter during the invasion of the Inevitable City.
A number of neutral NPCs were removed from the contested version of the Inevitable City as they did not contribute to the city defense and might have confused the invaders.
While inside a contested city, the proper instance number will now be displayed on the player's interface.
Reinforcement Guards for Keeps from captured Battlefield Objectives will now have a title that reflects where they have come from.
The Order patrols near Festenplatz will now patrol further away to allow room for players to move without potentially drawing the patrol into the Battlefield Objective battle.
Keep Lords based on pet-using careers will now summon pets in a manner similar to their player counterparts.
Battlefield Objectives in every tier and pairing have been fortified with newer, more realm-specific palisades and other types of barricades.
A number of warcamps have been fortified to strengthen their position.
Siege Oil Pads on High Elf and Dark Elf keeps have been moved slightly so the splash hits better and the oil is attackable properly from below.
Fixed an issue where Keep and Postern Doors would not respond properly if another player had used that door immediately before.
In Scenarios, the confirmation pop-up window on zone out will now disappear if you move out of range of the zone point.
We have instituted additional fail-safes to prevent rare cases where Tier 4 zones would lock down incorrectly.
Fixed an issue in the contested version of Altdorf to ensure that fires started by Destruction players can be extinguished by Order players.
The guards in the Phoenix Gate Scenario have been adjusted slightly to prevent them from improperly being dragged into the Scenario battle proper.
The patrolling guards for Wilhem's Fist have had their path slightly adjusted to ensure they do not attempt to overrun Siege Pads or other objects in area.
The patrolling Order guards for Fangbreaker Keep will now path properly around the Keep.
A number of extraneous objects in the contested version of the Inevitable City were removed to improve framerate during a city invasion.
A number of Dread Sentries spawned inside of the contested version of Altdorf have been fixed so they are wearing the proper armor for their race.
A few misplaced Siege Pads in the middle of Talabecland have been removed.
The Postern Doors on the outer walls of the Fortresses in Reikwald and Butcher's Pass were never meant to be usable. As such, they have been fixed so that the doors will give the proper 'barred' message to players that attempt to use them.
Additional guards have been called in to reinforce the Greenskin warcamp in Thunder Mountain.
Leaving and entering the cave area near Badmoon Hole Keep will no longer strip bolster.
Keeps and Battlefield Objectives will now broadcast a message to all players in the entire Tier when they change realm control. This messaging can be turned off or on from the User Settings.
Keep/Fortress Contribution: Fixed a bug with earning contribution towards Public Quests for taking a keep/fortress. With this fix players who actively participate in Keep/Fortress assault will earn contribution from many different actions associated with a siege.
Keep/Fortress Defense: Players successfully defending a Battlefield Objective, Fortress or Keep will now correctly receive an experience, renown and influence reward. This reward directly reflects the amount of attacking players killed in the area of the Public Quest related to a Battle Field Objective, Fortress or Keep. Defenders who throw back their enemies forces will be rewarded when it is apparent that the battle has subsided.
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