It is no exaggeration to say that when you firstly encounter the boss, you will get frustrated with his powerful skills and competence. A couple of days ago we have given some introduction about the boss in terms of his skill and competence, now I will briefly introduce them and focus on the operation and skills towards it.
Frailty: though it can not be rated as skill, it merits the mention. Boss will become frail after one round of attack, that's to say he will not attack players then. However, he will reduce the damages done to him by 75% when he is not in frailty. Boss will have the alternative time of either to be frail or to be strong, which goes like the curator's awakening.
Summoning: it includes the elite earth elementals, the water elementals and the thunder elementals.
The ice column: it will bomb the players high in sky, though without high damage, 800+, it will stun the players and thus influencing the healing and DPS.
Now I will dwell on the operation towards it.
Firstly, we can apply the operation recommended in the internet. It is said that the arcane fire mage is becoming small; therefore, the mages are forced to attack and operate all the time, which will surly lead to their exhaustion and blueness. In one word, the situation will become confused.
Then we will let the hunter to attack the water elementals, while the mage and rogues take charge of the earth elementals. Since the water elementals are quick in speed, and the hunter's scattering shooting will be of avail.
As a conclusion, we should bear in mind that what we done should stick to the top priority, that's to reduce the blood shedding as possible as you can.
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