Location: Homepage >> faqs >>
Tanking In WotLK
Author:admin Date:2009-2-16 Source:http://www.wowgold1000.com

   As you think about the World of Warcraft, tanking is one of those things that rarely change. The dynamics are relatively simple, allowing nearly any class with a high armor class, lots of stamina and a means to taunt their enemies a way to hold off those enemies while other classes destroy them.
However, there have been a number of changes to the dynamics of tanking classes in Wrath of the Lich King, in large part because of the addition of the Death Knight, a fourth class that has the ability to tank when needed. However, these changes will affect every class, including Warriors who have been a very steady class for some time.
At first, the people who could really tank a raid were warriors. Then, Druids and Paladins were given some better stats. Now, Warriors, Druids, Paladins, and Death Knights have all been given builds that make them equally viable for tanking raid content.
Above all, each class build has been given a series of AoE aggroing skills that allows them to build up their threat levels and deal damage so that they can hold up to 4 raid trash mobs at once or a full boss.
Then, the players now no longer have to worry about Crushing Blows in a raid as they can only be dealt by enemies at least 4 levels higher than them – no raid enemies are higher than Level 83. This removes a lot of the worry that non-warriors had about being KO'd with one hit against a raid boss, relegating most of them to off-tank status against trash.
At length, the stats for defense now have diminishing returns meaning that you cannot stack your Defense Rating, Dodge, and Parry to the stars and become better as a Warrior due to certain benefits in your talent build. In the end, tanking is a bit easier for all four classes with tanking builds and warriors will probably find a lot more competition out there (though they still remain the best at what they do).
As above, you may get a little know to tank in the Wrath of the Lich King. For us, the goal is fair more or less. With all the means that will be the same capacity, fell to as the sacred shield and courage. We would like to remind you that there are many players who are concerned about the degree of homogeneity of our tanks have been close to their classes. It's cool that everyone has their different views on what should be game, be sure not to impose your views on everyone.
There are two things you can do. On the one hand, you are able to argue that our design is to be the best fighter of the tanks. However, we can expose this right here. They may be better than that, in some cases, in other countries, but never the extent of your bench warrior, and in another class, some of the struggle.
On the other hand, you are able to argue that certain types of tanks than the needs of poor people to compensate for their other capabilities, or mixed to a certain extent. However, this is not our design. Maybe you have the ability to argue that certain categories of end-tanks have been better for some reason or another. This is a perfectly legitimate concern.
As for those above-mentioned four classes, design of the Lich King is a plug-in. You should be able to attack the soldiers in the Lich King has not tanks, or samurai period. You can replace the "Warriors" of this sentence, nine other categories. One of the reasons we spent so much time on the soldiers Prot is a tree we want to compensate them for the elimination of their "best think tank" base, or at least make the room where the Druid, Paladin and Knight's death.