Realm & Realm
Fixed an issue which was causing the Martyr's Square battlefield objective to not issue Renown properly.
Fixed an issue with the postern door of the Ghrond's Sacristy keep which was preventing players from entering the keep through the door.
A time delay has been added to the preliminary spawns of flags and murderballs in several scenarios. This change was made in order to ensure that both sides have a chance to run to the spawn location of the flag or murderball at the start of the match, and battle for control of the area even before the object has spawned. The affected scenarios include the following:
Mourkain Temple
Stone Troll Crossing
Tor Anroc
Howling Gorge
Talabec Dam
Serpent's Passage
The interact timers for planting the bomb in the Howling Gorge and Talabec Dam scenarios have been lowered to 2 seconds.
Various improvements have been made to reduce the frequency in which the Realm War maps will incorrectly report contested zones in Tier 4. This means that zones displayed as locked when they actually aren’t should occur far less frequently, if at all.
Tier 3 Battering Ram: This siege weapon has had its health increased.
Boiling Oil: This siege weapon has had its health increased to better withstand enemy assaults in all tiers.
Victory Point Contribution
Based on player feedback we have made some additional changes to Tier 4 Victory Point contribution. The following changes will reduce the amount of time necessary to capture a Tier 4 zone as well as place more emphasis on open field RvR:
Battlefield Objectives and Keep contributions have been increased.
PvE contribution has been decreased.
Prior Zone control contribution has been decreased.
The amount of Scenario Victory Points to take a zone has been decreased.
User Interface
The "Ability Not Ready" message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown.
Corrected an issue with the cooldown timers on the action bar buttons that was causing them to count down improperly. The timers will now count down in half-second increments beginning at 3 seconds remaining.
Characters will no longer have all of their currently-active cooldown timers reset when they are granted new abilities.
Morale abilities will now display their cooldowns correctly at all times.
Fixed the tooltip display for the first custom guild rank slot.
Kicking a player from a guild now properly deactivates the guild and alliance tabs for that player.
Guild members may now be promoted to the first customized guild rank slot.
Fixed an issue in which guild and alliance roster sub-tabs appeared on the screen if the player joined a new guild after having left a guild with the Guild Roster tab as the last Guild Window viewed.
Guild titles will now sort by rank rather than alphabetically.
Players who have not been given permission to kick members from their guild will no longer be presented with the option to do so.
Fixed an issue in which the guild roster was not updating properly when 'Hide Offline' was checked.
Guild Leaders, Officers, and anyone else with appropriate permissions can once again use the guild window context menus to promote and demote members.
Locking the chat window will now persist upon logging out.
Fixed an issue with the targeting system that could be used by players to gain an unfair advantage. Targeting of friendly players will now work in the same way as using abilities. Players must either use a keyboard key or click with the mouse to acquire a friendly target. To target a monster or NPC, players must click on the target in the world or /assist a friendly player. Players using our default user interface should see no change as a result of this fix.
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