Tier 3
Setup
Ranks: 3
Effect: (33%/66%/100%) chance to add a combo point to the target after dodging their attack or resisting their spells. Cannot occur more than once per second
Dodges come naturally to Rogues and 3 points into this is adding an offensive aspect to your dodging. With a dodge rate of 30%, that’s a dodge for every three hits and with most classes, one hit takes more than a second unless they fancy haste, so the limit isn’t much to worry about. This makes it great against melee classes, though against hard-hitting spellcasters and other ranged classes, you’re better off stopping them from casting unless you want to know how lucky you are.
Initiative
Ranks:3
Effect: (33%/66%/100%) chance to add a combo point to the target when using Ambush, Garrote, or Cheap Shot.
Combine this with Premeditation and you have 4-5 combo points in the first second of battle. A must-have when you reach this tier.
Improved Ambush
Ranks: 2
Effect: Increases critical strike chance of Ambush by (25%/50%).
If you use daggers, you might want to consider this for the considerable amount of damage an Ambush critical could do to a poorly protected target. Otherwise, skip this and look at the other two talents in this tier.
Tier 4
Heightened Senses
Ranks: 2
Effect: Increases Stealth detection. Reduces chance to be hit by spells and ranged attacks by (2%/4%). Stealth detection increases per rank.
This is great if you’re fighting another Rogue or a Druid, but I’d rather put points into this for the protection against spells and ranged attacks. Still, the reduction might not be worth the 2 points put into this. Keep this in mind as a talent point sink for the next tier.
Preparation
Ranks: 1
Effect: Finishes cooldown on Evasion, Sprint, Vanish, Cold Blood and Shadowstep.
Cooldown: 10 minutes
This is your second chance to use those skills before their cooldowns are done and this also happens to be a prerequisite for two skills. Put a point into this without a second thought.
Dirty Deeds
Ranks: 2
Effect: Reduces energy cost of Cheap Shot and Garrote by (10/20). Special abilities deal (10%/20%) more damage against targets below 35% health.
Cheap Shot gets cheaper. It’s already one reason to get this talent if you use Cheap Shot as your opening skill.
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