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Rogue Subtlety Tree Talents (2)
Author:admin Date:2009-1-21 Source:http://www.wowgold1000.com

Tier 3
Setup                       
Ranks: 3
Effect: (33%/66%/100%) chance to add a combo point to the target after dodging their attack or resisting their spells. Cannot occur more than once per second 
Dodges come naturally to Rogues and 3 points into this is adding an offensive aspect to your dodging. With a dodge rate of 30%, that’s a dodge for every three hits and with most classes, one hit takes more than a second unless they fancy haste, so the limit isn’t much to worry about. This makes it great against melee classes, though against hard-hitting spellcasters and other ranged classes, you’re better off stopping them from casting unless you want to know how lucky you are.             
Initiative                       
Ranks:3
Effect: (33%/66%/100%) chance to add a combo point to the target when using Ambush, Garrote, or Cheap Shot. 
Combine this with Premeditation and you have 4-5 combo points in the first second of battle. A must-have when you reach this tier.             
Improved Ambush                       
Ranks: 2                       
Effect: Increases critical strike chance of Ambush by (25%/50%). 
If you use daggers, you might want to consider this for the considerable amount of damage an Ambush critical could do to a poorly protected target. Otherwise, skip this and look at the other two talents in this tier.             
Tier 4
Heightened Senses                       
Ranks: 2
Effect: Increases Stealth detection. Reduces chance to be hit by spells and ranged attacks by (2%/4%). Stealth detection increases per rank. 
This is great if you’re fighting another Rogue or a Druid, but I’d rather put points into this for the protection against spells and ranged attacks. Still, the reduction might not be worth the 2 points put into this. Keep this in mind as a talent point sink for the next tier.             
Preparation                       
Ranks: 1
Effect: Finishes cooldown on Evasion, Sprint, Vanish, Cold Blood and Shadowstep.
Cooldown: 10 minutes 
This is your second chance to use those skills before their cooldowns are done and this also happens to be a prerequisite for two skills. Put a point into this without a second thought.             
Dirty Deeds                       
Ranks: 2
Effect: Reduces energy cost of Cheap Shot and Garrote by (10/20). Special abilities deal (10%/20%) more damage against targets below 35% health.             
Cheap Shot gets cheaper. It’s already one reason to get this talent if you use Cheap Shot as your opening skill.      
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