Dia I: Lowers an enemy's defense and gradually deals light elemental damage.
Cure I: Restores target's HP.
Stone I: Deals minor earth damage to an enemy.
Barstone: Increases your resistance against earth.
Poison: Poisons an enemy and gradually reduces its HP.
Paralyze: Paralyzes an enemy.
Protect I: Enhances target's defense.
Barsleep: Enhances your resistance against sleep
Blind: Blinds the enemy, reducing his attack hit percentage.
Water I: Minor Water Attack
Barwater: Increases your resistance against water.
Barpoison: Enhances your resistance against poison.
Bio I: Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Bind: Roots the enemy in place so he can't move.
Aquaveil: Reduces the chance of having a spell interrupted.
Barparalyze: Enhances your resistance against paralysis.
Slow: Reduces target enemy's attack speed.
Baraero: Increases your resistance against wind.
Aero I: Minor Wind Attack
Cure II: Restores target's HP.
Deodorize: Lessens chance of being detected by smell.
Diaga I: Lowers defense of enemies within area of effect and gradually deals Light elemental damage.
Enthunder: Adds lightning damage to your attacks.
Shell: Small Increase to target's magic defense.
Barfire: Increases your resistance against fire.
Silence: Silences the target enemy.
Barblind: Enhances your resistance against blindness.
Enstone: Adds earth damage to your attacks.
Fire I: Minor Fire Attack
Sneak: Allows target to move silently.
Blaze Spikes: Engulfs the target in an armor of fire
Enaero: Adds wind damage to your attacks.
Gravity: Weighs an enemy down, lowering its movement speed and evasion.
Barblizzard: Increases your resistance against ice.
Regen I: Buff that regenerates 5 HP every 3 seconds
Enblizzard: Adds ice damage to your attacks.
Barsilence: Enhances your resistance against silence.
Blink: Creates shadow images that each absorb a single attack directed at you.
Blizzard I: Minor Ice Attack
Enfire : Adds fire damage to your attacks.
Invisible: Lessens chance of being detected by sight.
Sleep: Puts the target to sleep
Barthunder: Increases your resistance against lightning.
Cure III: Restores target's HP.
Enwater: Adds water damage to your attacks.
Protect II: Enhances target's defense.
Thunder I: Thunder Attack
Dia II: Lowers an enemy's defense and gradually deals light elemental damage.
Dispel: Removes one buff from a mob
Phalanx: Gives you a certain amount of damage resistance.
Stoneskin: Decreases the amount of damage the target takes in battle.
Stone II: Earth Attack
Bio II: Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Shell II: Increase to Target's Magic Defense
Raise: Revives target from KO.
Barvirus: Enhances your resistance against disease.
Ice Spikes: Covers you with magical ice spikes. Enemies that hit you take ice damage.
Water II: Water Attack
Refresh: Target regains 3 mana points every 3 second. Lasts 150 Seconds.
Barpetrify: Enhances your resistance against petrification.
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