Of late, Blizzard has restoring the focus of our class on being a multi-role member, quickly adapting to the immediate contingency of the battles. This is what you often experienced below level 60, and often such game play style was what made you choose your Druid in the first place.
At the beginning, we are willing to talk about the purpose of this guide is to help the Druid that wants to play like a multi-role class to optimize his / her performance in 20-40 men raid instances.
On the contrary, this is not about being a viable tank, DPS or healer. These are "single role" ways of playing that are covered already by other stickier guides.
They can choose to do one thing and stick on it forever. When they choose to play that way, they are like super-specialized classes. As such they will perform better than anything else but have the least flexibility. If they choose not to do just one thing, they are still themselves but playing a different role. Take Priest and Warrior as example. They can go full specialization or be more hybrids and then they can perform a different role. A Warrior can decide to spec, damage or tank. It's still a pure class at it, but can switch role by switching talents and gear.
These are hybrids that are trying to be as close to a pure class as possible for them, like resto specced and dressed Shaman, Druid, DPS specced and dressed Druid and so on. They choose to renounce to their class defining versatility and perform one single task as much closely in efficiency to a pure class as possible.
But the game designers assigned hybrids a default role (healer, with flavors about being more or less melee based and the likes) and within that role it's very easy for them to get relevant gear. Doing differently than the preset way will require big efforts in gearing up for it.
Trying to mimic pure classes like this could be considered insufficient to grant a place into a raid, so the game designers put in game some top tier talents to offset the lesser worth with strong utility concentrated in one point.
Likewise, they have a default state in which they usually play and this state is often improved by their specialization. A feral Druid will DPS or tank by default and a resto Druid will heal. When the need arises, they can switch gear and perform another kind of operation. With the limit of doing that switch once a fight, they will specifically dress for the current task in the best way possible, effectively becoming an imitation of specialized pure class.
This limitation trades little flexibility with doing the current task very well, just slightly worse than a pure class and often as second best in game. The gear to perform this is usually the preset one plus additional specialized sets, one per task, often pretty hard to put together. Possibly this is the least raid worth setup, since such limited flexibility added to the worse performance at doing what they are not specifically specced for, will produce less tangible results.
Unlike hybrids, they can't perform multiple roles with no discontinuity. Even with just one set of gear, they must perform a series of actions and nothing else for a discrete quantum of time, they can exit their current state and shift into another, with a visible cost involved in term of mana and a complete change of game play typical of pure classes.
Since they use just one set, that set must be very good, enchanted and balanced very well. This setup is worth a raid only in case such raid is ready to benefit it. This includes being in an open minded guild where the other players are aware of what such Druid can do and work together.
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