Right now, Paladins feels like a king in the world of warcraft. What is more, a patch 3.08 makes them even better. At that moment, Paladins are just about the best class for PvP -- almost overpowered. In the current environment where so many abilities can remove HoTs, direct heals are pure win. With haste and talents that reduce healing cast time, a 6-second Holy Shock, and incredible survivability, Holy Paladins are the best healers in Arenas at present.
For the most part, Patch 3.0.8 revised a few things, the biggest buff being the removal of Forbearance from Avenging Wrath. In Arena play, the spell can use from time to time. Holy Paladins' offensive capabilities were buffed with Judgments of the pure increasing damage done by seals and judgments. Not only can Paladins throw out 18k Holy Lights in about 1.5 seconds, they can poke you with judgments and stuff, too.
In order to make it more balaced, Divine Shield was reworked to apply a 50% damage penalty instead of an attack speed penalty. It won't be as frightening to see a Retribution Paladin rush in all bubbled and swinging her mace around. But the best buff to Paladins isn't actually a buff to the class but a change in dispel resistance mechanics. This means the abominable Cleanse just got a little better. It might actually work now instead of being a waste of the GCD.
In part, Glyph of Turn Evil was nerfed which can add an 8 second cool-down to the spell. A freely spammable crowd control was just too powerful against Unholy Death Knights and Demonology Warlocks. To shut down a ghoul or gargoyle entirely and waste Metamorphosis is possible. Diminishing returns and the new cooldown should see this ability toned down in Arena play. Glyph of Hammer of Justice is now a range increase, instead of an additional second of stun. Not a terrible nerf, and will prove to be useful in allowing Retribution Paladins catch up to opponents, their kitability being their biggest weakness right now.
Without doubt, we'll see class representation balance out a bit more as the seasons progress. Otherwise, if Paladins continue to dominate, I'm afraid we might see nerfs to impair Paladin healing, which wouldn't be good for the class at all. It will be Season 1 all over again, where nerfs to the class because of Arena representation had repercussions in PvE game-play.
As above, this content we mainly talking about is a part and parcel for you as you are a Paladin fan or player. In the world of warcraft, Paladins are the important class for most of the world of warcraft players to choose. The aforementioned information we refer to the other site more or less, so we here want to express our thanks for them.
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