In the World of Warcraft, Mage is a class which is considered class cannon because the class has the ability to generate a great amount of damage but at the cost of having relatively low armor and health points. The Mage has three talent trees from which to choose from: fire, ice, and arcane. The fire and ice tree maximizes the damage caused by fire and ice spells, respectively. The arcane tree is, generally, for utility purposes; buffing the mage and his/her spells. For the most part damaging arcane spells are mixed in with the main talent build, fire or frost that the player chooses.
But those three talent trees more or less affect the way the Mage plays. For one thing, both fire and frost have individual focused spells but fire's focus is generally on creating a lot of damage both in terms of up front damage but also damage over time on a single target. This is the most important thing to realize about the fire build, it has very little area of effect (AOE) spells but a lot of high damage single target spells. Furthermore the fire build provides very little in terms of controlling your enemy, whether it is in a PvP or PvE situation save for a few short lasting dazes, stuns, and disorients. The frost build on the other hand emphasizes AOE spells and rooting/snaring the enemy. Rooting the enemy involves freezing them in their place and a snare slows them down. Ultimately though the frost Mage sacrifices damage for their ability to root and snare the enemy. The arcane tree, as mentioned previously, really just provides utility and some damaging spells.
If you take great interest in leveling, you should go fire with some arcane mixed in. The rationale is that you will be spending most of your time in instances or grinding out quests when you are leveling, in general focusing on a single enemy at a time as opposed to situations that would merit a great deal of AOE and rooting/snaring. To put it generally, fire is for PVE, frost is for PVP and arcane buffs the other two trees.
Once you start playing and earning talent points, you should remember that you want to maximize damage and shorten the amount of the time it takes to inflict damage. The first eight or so talent points you invest should go into Incineration and Improved Fireball. Those talents increase your ability to crit and shorten the casting time for fireball. Then on the second tier of talents go for Ignite. This talent adds a debuff to the enemy every time the player scores a crit on them. It inflicts an additional 8% to 40% damage, depending on the amount of talents points invested in it.
By no means, Mages are overpowered though they're much underpowered, however whether or not this is the case, they still present a potent enemy in all styles of game play. And also, Mages are cloth wearers, much like Warlocks and Priests, however unlike both these classes we do not possess the adequate survivability to make up for our lack of armor, no healing and no massive health pools.
In both PvP and PvE, Mage is highly desired. In PvE, the Mage supplies many highly needed crowd control abilities that no other class has access too along with a very high amount of damage. Even solo they're a powerful force being able to often slay their enemies before even reaching the Mage's fringe on their robes.
In PvP, it offers the greatest asset of all which is crowd control. Many Arena games are decided by how fast Mages can get their Polymorph spells off and in the battlegrounds you won't find a better source of AoE damage than the Mage. They have issues with defense, but with abilities like Frost Nova, Cone of Cold, Ice Block and Blink they're able to escape many situations unscathed.
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