We will continue with our introduction of leveling your mage from 10 to 20.
When you are in level 10, you will be qualified to learn the new ranks of Conjure Water and Frost Armor, as well as a brand new spell, Frost Nova. This spell is fantasy since it will allow you to distance yourself from multiple enemies so you can wind up a whole new batch of spells to cast at them.
Now you will be given the true mage quests adventure here. These quests are given out by your class trainer, and are fairly easy. They will probably present you the choice and you have to select one our and then completing it successfully.
Level 10 will usually present you much more difficulties and complicated quests along the way up to your higher levels, which has directly led to the slower speed of leveling.
The other big change at level 10 is the introduction of talent points. You can choose to increase your aptitude at one of the three Mage schools: Fire, Frost, and Arcane. You don't necessarily have to fetter yourself to a specific school of Magic yet, just put your talent points wherever seems to fit the way you like to play. You can always re-learn your talents at some later point if you want to go for a specific build. It doesn't hurt to start moving in a direction now, though. You can start working toward your preferred specialization right now in terms of the unmitigated damage capacity of the Fire tree, the utility and overall DPS increases of the arcane tree and the control options of the frost tree.
A new leveling option presents itself to you in the 13-20 range: instances. If you can get a group together for one of these dungeons, you'll be able to get your hands on rare-quality items and gain a load of experience points. You options include Ragefire Chasm for levels 13-16, The Deadmines or Wailing Caverns for levels 15-20, and Shadowfang Keep for levels 18-27. For analysis of the Mage gear that can be obtained in some of these instances, see Arcane Brilliance’s earlier column on the subject. Watch the general chat channels for people looking for groups for these instances, or use the looking for group interface located on your action bar if you wish to join a group for one of these instances. When you get inside, remember your role as a damage-dealer, and sheeper, and try not to steal aggro from the tank. Our own Wow Rookie column has quite a few guides for how to conduct yourself in an instance if you need more direction on this topic.
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