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Item Basics
Author:admin Date:2009-1-15 Source:http://www.wowgold1000.com

Item Use Requirements
Many items have requirements in order to use them. The types of restrictions on items include minimum level, required proficiencies, class restrictions, and reputation requirements. If you do not meet one or more of the requirements, those requirements will display in red text in that item's tooltip.
Heirlooms are special items that can be shared between characters on the same account. You can mail them to another character. Their stats also change based on level.
Soulbound Items
Many items, particularly magic items, are Soulbound. An item that is soulbound is permanently bound to a specific player and cannot be transferred to another character in any way. A player can vendor, disenchants, or destroy his soulbound item, but cannot trade or sell it to another player. Items become soulbound in a variety of ways: on pickup, on creation, or when equipped. You will receive an alert indicating that the item will become soulbound by performing the relevant action.
Item Durability
Many items are subject to gradual durability loss through use. All armor and weapons have item durability, but not trinkets, cloaks, off-hand frills, shirts, tabards, amulets, and rings. An item's current and maximum durability is displayed on its tooltip. On death, all equipped items lose 10% of their current durability.
All armor/weapon NPC vendors can repair durability for a fee. The repair fee varies depending on how damaged a given item is.
Items remain at full effectiveness until they have zero durability. Their power does not gradually degrade.
When an item reaches zero durability, it no longer gives the player any benefit; it acts as though it does not exist until repaired.
Items that are broken (zero durability) can always be repaired - thus, players can never permanently lose items through durability loss.
The 10% durability loss that affects equipped items does not occur when the cause of death is another player in PvP combat.
If you accept a resurrection from a Spirit Healer, both your equipped items as well as items in your inventory will be affected by durability loss.
If an item gets to low durability, a paper doll displays on your screen with the corresponding region shaded in yellow. Broken items are indicated by red shading on the paper doll.
Linking Items to Chat
You can create a link to an item to insert in a chat message, which is useful for showing it to people for trading purposes or just to share information about your item. Hold down "Shift" and left-click on an item while typing a line of chat text. This will insert a link to that item in your message. The recipient of your chat can simply click on that text to bring up the item's tooltip. You can link items in whispers, party chat, guild chat, raid chat, and the city trade channel. You can link any item that you can see the icon of, not just the ones you are wearing. Thus, items in your bank, worn by others, displayed as rewards in your quest log, previously linked to you in a message, or in the Auction House are all fair games. You can also link tradeskill patterns into chat by clicking on them in your profession UI.
Stacking
The process of stacking items combines two or more identical items into a stack, which allows you to carry multiples of those items in one inventory slot. Items used in tradeskills, reagents, and consumable items are the most common stackable items. Stackable items combine if you pull one item on top of the other. To break up a stack, hold "Shift" and then left-click on the item. This will bring up a window which allows you to control how many items you want to take out of the stack. The maximum number of items that can fit into a stack vary by the item.
Key Rings
When a player first acquires a key, they will automatically acquire a key ring that can only hold keys. The number of slots in the key ring will increase dynamically depending on character level. You can find the icon to open your key ring just to the left of your bag icons. Any item designated as a key, including both permanent dungeon keys as well as quest-specific keys, can be stored in the key ring.

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