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Death Knight Blood Talents 2
Author:admin Date:2009-2-11 Source:http://www.wowgold1000.com

Butchery
Description: Whenever you kill an enemy that grants experience or honor, you generate up to 10 runic power. In addition, you generate 1 runic power per 5 sec. while in combat.
Subversion
Description: Increases the critical Strike chance of Blood Strike, Heart Strike and Obliterate by 3%, and reduces threat generated while in Blood or Unholy Presence by 8%.
Blade Barrier
Description: Whenever you have no Runes active, your Parry chance increases by 2% for the next 8 sec.
Bladed Armor
Description: You gain 5 attack power for every 1000 points of your armor value.
Bloody Strikes
Description: Increases the bonus damage your Blood Strike and Heart Strike cause to diseased targets by 20%.
Scent of Blood
Description: You have a 15% chance after being struck by a ranged or melee hit to gain the Scent of Blood effect, causing your next melee hit to generate 5 runic power. This effect cannot occur more often than once every 20 sec.
Veteran of the Third War
Description: Increases your total Strength by 2% and your total Stamina by 1%.
Mark of Blood
Description: Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 2% of its maximum health.
Description: Requires 5 points in Dark Conviction. Gives you a 1% bonus to Physical and Shadow damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Abomination’s Might
Description: Your Blood Strikes and Heart Strikes have a 25% chance and your Obliterates have a 50% chance to increase the attack power by 10% of raid members within 20 yards by 10 sec.
Blood Worms
Description: Your Death Strikes have a 3% chance to cause the target to spawn 2-4 Bloodworms. They attack your enemies, healing your for the amount of damage they deal for 20 sec or until killed.
Hysteria
Description: Induces a friendly unit into a killing frenzy for 30 sec, increasing their physical damage by 20% but causing them to suffer damage equal to 1% of their maximum health every second. 1 Blood rune, 1 Unholy Rune, 30 yard range, Instant cast, 2 min cooldown.
Blood Aura
Description: All party or raid members within 45 yards of the Death Knight are healed by 1% of the damage they deal.
Sudden Doom
Description: Your Blood Strikes and Heart Strikes have a 4% chance to make your next Death Coil consume no runic power and critically hit if cast within 15 sec.
Vampiric Blood
Description: Increases the amount of health generated through spells and effects by 50% for 20 sec. 1 Blood Rune, 1 min cooldown.
Will of the Necropolis
Description: Increases your expertise by 4.
Heart Strike
Description: A brutal attack that instantly strikes the enemy, causing 60% weapon damage plus 72 for each of the Death Knight's diseases on the target and preventing the target from using haste effects for 10 sec. 1 Blood, melee range.